Wednesday, October 17, 2012

Dying With Thyself

In the abnormal land known only as DFW Texas, strange and exciting things occur on an almost daily basis, that is unless you live there and are used to it. Mark Goodrich, a junior in high school, tries to find excitement in his life yet continuously fails to do so, instead having to deal with the everyday bores such as being resurrected from the dead, preventing a nuclear launch at school, fighting along side robot maids from the Soviet Union, and go up against one of the most dangerous weapons ever created: a carboard box. Join him and his group of friends as they survive their boring high school life while looking for excitement.

Downloads
PC: http://www.indiedb.com/games/dying-with-thyself/downloads/dying-with-thyself
Mac: http://www.indiedb.com/games/dying-with-thyself/downloads/dying-with-thyself-mac



5 comments:

  1. No comments yet? Let's change that.

    While I usually don't like these kinds of stories since they don't really set a goal or create a sense of progression, I did like yours. I don't think everyone will enjoy a story like this, but I was amused and curious to see what other bizarre events Mark's "average" life would have in store for me. The sprites were well made and the music made it fun to read too and fit the bizarreness of the story. I did read this in chunks though, since reading it at once would be too much for me too.

    Anyway, I have some tips for you as well. These are just my opinion and suggestions, so take from it what you want.

    First of all, what put me off in the beginning was the opening, which started with a monologue of Mark. While the writing still fit, I think this message wasn't necessary since it's kind of what the entire VN tries to convey as you read it. It's much more fun to jump right into the story and understand this message through events and dialogue, than be told what it's about before you actually read it.

    Furthermore, some things were given too much detail or dragged out too much (e.g. the Marx explanation and the Danmaku thing). I was just wondering why it would matter or why it was fun to know these details. At best it teaches the reader something insignificant, at worst it takes them out of your story because it feels like the author is trying too hard to show he knows X.

    And last, I liked the ending which put things in perspective and in which Ariane finally spoke her mind, but I do think it ended a bit abruptly.

    All in all, nice job and congratulations on your release! I hope you had fun with creating it too.

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  2. Thanks for playing it!

    I see what you're talking about and can agree with it. Would have been best to rework that intro along with nixing some of the danmaku explanation. The Karl Marx scene was something I added because I actually wrote it as my term paper for government (the photo of the writing is the actual paper with the grade my professor gave it), and I thought it was sort of funny to get a 100 on it. Though having to read an actual report about Karl Marx for one joke at the end of the scene is pretty lame, but I felt like the game needed some more content and I happened to already have the paper written.

    Next project I work on I'll remember what you said.
    /tell your friends while you're at it

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    Replies
    1. You're welcome! What might help as well is getting added to this visual novel blog aggregator and posting more often than just one release post during development: http://planet.renai.us/

      It'll help people find you and remember you (I only found this through a friend of mine).

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  3. Huh, I used to live in DFW Texas before I moved to Las Vegas a year ago. Makes me want to check out this game.

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  4. Saw this game played from ChrisTentarium! Going to try it out.

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